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1775: Rebellion Ativador Download [Xforce]

Updated: Mar 31, 2020





















































About This Game The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.The American Revolution has begun!Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI, hotseat or online!1775: Rebellion is based on the award winning board game developed by Academy Games.The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.Each faction, including Allies have their own faction combat dice. For each ‘Hit’ symbol, the opposing faction loses one unit. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as a reinforcement. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.All faction units participate in a battle whether is is their turn or not! Each faction has different faces to their dice. Some factions are more likely to flee from battle to regroup later on. Other factions are more likely to score a hit or a command decision. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. British Regulars have no flee results and hit on on a high percentage, but will have no fleeing units added to their reinforcements each turn. Militia on both sides have three dice but higher fled results. Knowing your units strengths and weaknesses is key to victory!Battle across the Colonies with large armies or small. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. In a four player game, each faction must strategise with their partner to maximize potential!1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!3 Scenarios – 1775, 1775 (Short) and Siege of Quebec.Play solo vs. 3 AI difficulties54 Cards (Movement & Event)Cross-platform online play or up to 4 player hotseat multiplayer.Faithful conversion of the original board game. 7aa9394dea Title: 1775: RebellionGenre: StrategyDeveloper:HexWar GamesPublisher:HexWar GamesRelease Date: 29 Sep, 2016 1775: Rebellion Ativador Download [Xforce] I nice little game based on the real board game. It includes some amature intro which shows very little, but explains what the game is about. The dice rolls are real enough.Although who the hell counts a tipped die!? I sure don't. Needs to be flat on the board to count.Gameplay wise the A.I. is decent at it's job, and it includes online play. My only complaint...the achivments don't seem to work at all. I recomend this small board game if you like such board games with very simple mechanics and Risk style play.. Hooray! One of my favorite board games has been ported to PC! It's incredible, especially if you turn off the animations. I haven't made up my mind about the AI yet, but this is a must-buy for computer wargamers.. First Playthrough:I didn't play the boardgame so I can't vouch for how close of an adaptation this is. That being said, I won my first playthrough as continental army\/patriots on default difficulty and I enjoyed the game.Interesting game mechanics - turns are random every round and your turn consists of 3 phases - reinforce -> move -> battle. You draw 3 random cards at the beginning of your turn and play them during one of the three phases depending what the card is. Sometimes the French\/Hessians will show up to reinforce you, sometimes you will pull a warship movement enabling you to hit your opponent from any coast, and sometimes you won't get a movement at all. In my opinion this randomness makes you think on your feet and makes the game pretty enjoyable.I was worried this would be too much like Risk and it really isn't. It's fairly unique.. Poorly tested and frustrating to play. Maybe it will be stable later, but certainly not yet.. I like this one because it is easy to understand the gameplay andthe map is simple.Only tried the British side sofar and without the need of the manual.. A faithful and well-done conversion of an excellent boardgame. Simple to learn but suprisingly deep, it trades tactical and strategic complexity for a simple ruleset that accurately simulates the Revolutionary War without bogging you down in minutiae. The 'Truce Card' is a brilliant way to reflect civilian morale and military depletion. The AI for the single player is competent but not perfect; I think new players will probably be a little frustrated at first until they grasp the subtleties, but even experienced players can hone their skills.. The idea, concept of the game is great, but game is not very well prepared - it needs more work on it. It is slow, bugged, and price of it is too high in comparison to other games and their quality. I was hoping for a grreat game (indeed it could be great!), but now I am only dissapointed. Do not recommend it unless its quality be improved.. Unfortunately there's no way you can speed up the slow sea transporation or skip the dice rolls. Speaking of dice rolls, the computer seems to have loaded dice. I'll send my massive army only to have half of them run away, while the rest get cut down by the tiny army of the computer's - nine times out of ten, it rolls hits. It's like the Keystone Cops armed with plastic cutlery versus 1\/2 a T-800. It suffers from the same the cheaty-mc-cheat-cheat dice from 2007's RISK.. Played the borad game before, This is a pretty great representation of it. It dose have single player if you would to play solo.. On version 1.02 there are bugs that prevent the game from progressing or being able to save so you lose everything. Game looks promising, but can't be trusted.

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